A story-driven game set as the trap of a gaming house. Our hero is thrown onto a random planet as a test — there are no harms waiting for him except loneliness. The single objective: find a way back home.
Highlights
Story-driven single-player journey
A hostile-free world — the threat is isolation itself
One clear objective: get back
Set inside the trap of a mysterious gaming house
Stage
Concept
Players
1
Genre
Narrative survival
Engine
In-house
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